//Custom audio API handles environmental sounds dynamically altering EQ filtering based movement speed through different terrain surfaces//Dynamically alters ambient loops matching biomes currently viewed using webGL color analysis//Handles voice morphs depending atmospheric weather conditions encountered//Wouldn't pass peer review standards maybe works well delivering unprecedented sound scape realism when chasing escaped cyborg dragons during sandstorms*
Roughly twenty-seven lines buried somewhere amongst four hundred thousand others probably nobody will read carefully but directly contribute unique atmosphere found increasingly often top-tier simulations today.















